Fusion of the immaterial with the material


1. Structure
2. Exploring the Phyisical
3.The Digital Canvas
4.Exploring Virtual Space
5.Developing the Structure
6.Contextual Research
7. Imateriality and materiality
8. Building the Prototype
9.Prototype Visualisation

Structure:The design of the structure is based around the circle and uses elements such as symmetry and repetition to create the digital form. I primarily use an array object in the 3D software, this aids complex modelling and animation of the structure. As I trained originally in 3D-Design /sculpture I see my current practice as someone who uses 3D technology to create digital sculpture and this area/ approach forms a stage of my project.
The design of the structure develops from initially building singular elements from scratch, these are then placed into an array object which produces the circular formation. Additional structures are built in response to the negative space left by the initial elements.Influences therefore range from contemporary sculpture to digital animation, structural design and engineering.

Context:Influences range from contemporary sculpture to digital animation, structural design and engineering. The work of Cathy De Monchaux Is of greatest influence primarily particularly with the design of the original structures. Her work utilises a range of materials and methods in which to create complex and highly intricate structures. The piece 'Clearing the tracks before they appear' is probably one of the most influential pieces.

'Busy, Almost frenetic Detail with its potential for scaleless repetition and reinforcement sets up a pull between the density of a contained object and troubled incidents. The gradual build up of mass, matter, or detail is not however expected to create calm.' Craddock. S The Whitechapel Art gallery (1997) Cathy de Monchaux London: Whitechapel Art Gallery